Hey guys, I joined yesterday and did some laps to test the app. I downloaded a setup to see how it works, and I noticed that the setup had 1 liter of fuel (to decrease the weight). This is not fair and it should be mandatory by the server to be set at 1x consumption for all drivers, Otherwise the competition is not fair........The same goes for tyre wear.
Equal terms
Yes I agree.
I'll have to put a standings score reduction in for these settings.
If instead I did not allow posting of lap times for these settings this will cause problems as content manager sets the fuel consumption to 0x automatically, and the main problem at the moment is trying to get people onboard and submitting times.
So don't worry too much for now as its early days. I'll put something for these settings in a new version soon.
If later things get popular and it becomes more of an issue, I can always delete lap times that did not fit any updated criteria later on.
Pegasus Ok, however you should take care of it. When I run yesterday, CM didn't set my fuel consumption to 0, it was normally set to 1. I don't see how for others is set to 0.... When, I setup a server for example, I can fiddle with all these settings and set them up for everybody equally. I'm not much a tech guy though, and I don't know if you can do this with this app.
Moreover, if you want people onboard, especially fair guys from RD, these issues have to be set right from the early start, because drivers who already try to get places with such tricks, will hurt the app's reputation!
All in all good try, lets see how it evolves!
Ok. Points noted and will investigate fully.
When you select any of the default driver assists levels - "Easy", "Gamer", "Intermediate" or "Pro" - from the main "Drive" page of Content Manager it sets the Fuel Consumption to 0x. So that's the default settings most users will have. Doesn't make it right of course but I think its the settings that most users play on.
As to the fuel level itself, the default level seems to be 30 for most if not all cars, so I could incorporate a standings reduction if the level is less than that, or just not allow the times.
The only way to keep things fully the same for all is to enforce the fuel to be at least 30 and force fuel consumption to be 0x thus ensuring the cars always have 30 fuel and never any less.
Its a tricky one. I'd like to hear input from others, but as I said the main problem is that not many people know about the app yet. And two star reviews do not help.
- Edited
Pegasus From what I remember (not at my pc right now but I will check) the assists levels only change the assists but not the fuel or tyre wear. These are independent. However, as you suggest, I agree that you should enforce the same standard for all, 30 liters or 0 or whatever, as long as it's the same for all.
I'm sorry about the 2 stars, but these issues arose from the beginning of AC back on 2014 on other apps & sites, and were always a major issue, that got solved or several sites just "died" instantly. I dont know how long you drive in AC, but you have to think how to solve these issues now that you are in the start, because in AC these things (fuel, tyre, stability) matter A LOT.
I will revise my score to help get people on board, for now and see how it goes.
You also have to post here how the scoring works (assists / penalties, etc), and also penalize heavily or take out completely the Stability control which is not a real world assist but a "canned" effect to help new drivers...As I said, if these settings are not set equally for all, wont attract fair drivers to compete.... that my experience since the birth of AC.
btw I like your name and pic from my country's mythology!
Thanks for updating the review :-)
Been looking into the fuel issue. It is not so easy to resolve, as fuel decreases during a race or over multiple Hot Laps, possibly down to near zero. The only way to ensure same fuel levels for all is to enforce fuel consumption to be 0x which is not realistic and will annoy people for valid reasons.
The problem you are having is because you were able to download the setup and see the fuel level, otherwise you would not have known. RSR also allows any fuel levels from what I can see, including 0x fuel consumption. But let me know if I am wrong on that point.
I did some testing and here are some results for Monza 1966 Junior will full assists, fuel consumption and tire ware to 0x, and AI driving, using 30 liters of fuel, and using 1 liter:
30 L - 1L
48.866 48.818
48.881 48.909
48.850 48.856
48.893 48.903
So basically no difference that I can see, or very very minimal.
So I think the best conclusion is to not worry about the fuel levels, or if you really feel that it is stopping you getting that last half a tenth then set your own fuel level to the minimum.
Pegasus The problem you are having is because you were able to download the setup and see the fuel level, otherwise you would not have known
You must be joking. YOU gave the opportunity to get the setups, and you expect from someone that plays AC for years, NOT to check the setup? Sorry, but I cant accept your answer as a serious one. If you accept such players from the beginning, hopping to get people and then try to solve all these, it will be a mess. What if later someone modifies the cars' ini files and makes his grip 1000%, like it happened some days ago in a race and everyone was yelling, and finally the guy was banned? So, I see that you haven't thought all of this in the first place. Anyway, as I said this is a matter of principle and attitude, and it matters for me. I wish you good luck with your app
Easy easy. I didn't mean to suggest you have a problem, if that's the way you understand it.
I mean this fuel issue is being discussed because it it was viewable due to the setups feature, whereas if you were not able to see it, you would not have noticed, and this discussion would not be happening. Of course I want people to download the setups, its a huge feature of the mod.
So its a misunderstanding. You should check the other points I made above about the fuel to see if you agree or not.
I have thought things true quite a bit, but I'm sure there will be holes, and over time people will point them out (like you are doing) and I'll patch them up as best I can.
The mod will not function if it detects modified cars or tracks or scripts.
Ok?
- Edited
ok mate, all is good, its your app proceed as you see fit. The problem is that there are always people that like to use these holes as you say, because they don't want to have fun but just to see themselves 1st. No problem at all !
Excuse me for interfering, as Pegaus comments, the times do not vary practically at all, the functionality of the setups is something that had been lost and has been lost for a long time in asseto, but competing in this way, learning from others is something really good and I have to thank someone for taking the time and effort to do something like this.
And it is good to give the opportunity to veterans and not as much as me to improve learning from others.
Cheers.
Coming in here late but i would suggest having a minimum fuel level of 1 at the end of the lap kind of like F1. If you have less then the minimum at the end of the lap then lap time would not count.
I'm not concerned about the fuel anymore 1) as it makes hardly any if any difference to lap times and 2) its not possible to implement restrictions in any satisfactory way.
More relevant is stability control, traction control and ABS. Currently these are allowed with reductions to standings points if SC is > 0%, or TC and ABS are 'On' ('Factory' is ok). I might have to not allow lap times with these assists someday.
The way that I have gone about it as follows:
- Assists that help but don't give a lap time advantage (e.g. ideal line) => allowed, but with standings points reductions.
- Assists that give lap time advantage (e.g. very low track temperatures) => not allowed.
Its still unclear to me fully where SC, TC and ABS fit into this. Currently they are allowed, as they are a help but (I thought) do not improve lap times, but I'm not 100% sure about this.
Hi Pegasus, personally the SC, TC (now less) and ABS help to enjoy driving some cars (difficult to control), it is good to maintain the "purity" of the driving, but I suppose it must be fun, the reduction of points It seems appropriate to me, but to drivers not as skilled as me, but hey, I understand what you are saying.
Cheers.
Firstly, thanks a lot for taking the time to produce this app, I can't imagine how much time went into it. I've been driving sims since late 1970's (who remembers the intellivision ? and a big part of my enjoyment is hot lapping so I think your app has great potential.
My suggestion for a level playing field is to let people setup the car however they want. Whether its driver aids, fuel levels, and so on.
However, to counter this, and for those that don't know, give a brief overview of what is generally accepted as the optimum settings. Since CM allows saved custom pre-sets it is very easy to set tyre wear to 0, fuel consumption to 0 and ideal weather conditions with one click.
With regard to driver assists, in my experience these tend to ultimately slow you down when you have learnt how the car handles, traction control being a prime example. But by allowing these it gives the less experienced driver, or perhaps those using a controller, a chance of competing.
The same for fuel, whilst 1 litre will make the car lighter, sometimes older cars handle better with a bit more fuel for ballast.
I would argue putting the onus back on the driver to find what works for any particular car instead of a bunch of server side rules will ultimately make it more fun, flexible and customised for each driver/car.
Of course just my opinion !
Ok good to hear. I'm not keen on putting any server side restrictions unless really necessary so things seem to be good as they are and I won't make any changes for now.